[ILLUSION] Koikatu! - Card Sharing Request Thread 2.0 (Restart)

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kocarott

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Thanks for you help,I have been playing kk+gbf for a long time, indeed familiar with these authors,But the example is the most special to me. I don't mean to belittle other authors; they are all great,I'm just amazed at how accurately this guy has recreated gbf style harmonious.

This author started making these cards at least in 2022. At that time, gbf:relink had not even been released, and there was no AI assistance.
guy never promoted himself on public platforms. When I first discovered these works a few years ago, I tried to find more information on the Internet, but there was none.thats too sad.
upload the last pic i have






I think I saw it over a year ago.
I wanted one too, but I don't think the cards were shared. My memory is hazy, so please take it with a grain of salt. I forgot the source.
 
zeidhan29

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Hey everyone, I'm sharing another prop I packaged in zipmod format.
It's two tin houses; one uses backface culling and the other doesn't. Both include blendshapes, though they're purely for scaling. I couldn't translate them, but they're not hard to recognize (and you don't need them if you're using the Charastudio gizmo). Use Color 1 if you want to change the overall color, like for "night mode" or to make it darker than its original color.

Zipmod: [Jun] MMD Tin House v1.0
MMD by Jean

Chara-Studio-2026-03-11-23-06-50-Render.png


Download Link in my Mega cloud (signature).
 
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97erri

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Anyone got this?


 
Amelia

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does anyone have Seth / abigail's cards? especially his older cards

 
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Better get mods from Alvarna.
Not only will the mods be better, but they'll also be free.

I don't feel like searching on Patreon, so here on Kemono:

Thank you for your advice, but Alvarna's card doesn't seem as good as Ltsuki's, and I already have Alvarna's card, while I have searched everywhere but can't find Ltsuki's card.
Thanks for sharing! But this is the old version, not the Jan 2026 one I'm looking for.


 
masterChen

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Thank you so much! When I can access the other SDs next month, I'll try to combine them with your contribution to make it more complete. (Of course, if I can't pay through Fanbox, I'll do it through Patreon; you've made me appreciate the generous amount of content you share with the community.)

You're truly invaluable. 🤗🤗🤗
Helloooo, do you happen to still have the KrUnCh file by any chance..
 
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hayashic

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Thanks for you help,I have been playing kk+gbf for a long time, indeed familiar with these authors,But the example is the most special to me. I don't mean to belittle other authors; they are all great,I'm just amazed at how accurately this guy has recreated gbf style harmonious.
this was an account with absurdly good cards that kept saying they might share them and then just deleted the account and disappeared after years of teasing people. I remember it cause it was the only yuisis card (yata ones are garbage)
 
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Lucky

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Someone know that how to solve the different color effect from shader (e.g. KKUSS/ KKUTS) in some scene?
Since I don't see this effect in every scene, some scenes have no this problem


For example:

Default shader:
P89P6e5.png


KKUSS / KKUTS:
8ZGx6k1.png
 
Anni93

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Someone know that how to solve the different color effect from shader (e.g. KKUSS/ KKUTS) in some scene?
Since I don't see this effect in every scene, some scenes have no this problem


For example:

Default shader:
P89P6e5.png


KKUSS / KKUTS:
8ZGx6k1.png
Because these are two completely different shaders, with different shadows, for example.
So I don't recommend using the basic shader with kkuts/kkuss.

By the way, you can reduce this using:

"ShadowPower"

Anyway, I still recommend using the shader itself, you can achieve a really decent body effect with overlays:







 
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LF Cecilia from ZZZ by zhezhicheny thx

 
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I am looking for scene creators who make erotic scene that does not necessarily involve penetration, fellatio or titjob. Perhaps a simple tits fondling or ass grab and the like. Any suggestions?
 
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Lucky

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t recommend using the basic shader with kkuts/kkuss.
Because these are two completely different shaders, with different shadows, for example.
So I don't recommend using the basic shader with kkuts/kkuss.

By the way, you can reduce this using:

"ShadowPower"

Anyway, I still recommend using the shader itself, you can achieve a really decent body effect with overlays:








Thanks for the reply, but since some scene will not change the hair color when I using default shader and KKUTS
Maybe just effect the hair highlight when I use KKUTS and I really not know what is the reason behind..
Is this about the particular map effect or other reasons?

e.g.
THogf4B.png

QaIuT2V.png

8ZfeZHI.png

pTh5jlF.png
 
zeidhan29

zeidhan29

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Helloooo, do you happen to still have the KrUnCh file by any chance..
Hallo
hq720.jpg

SURE!
I still have the KrUnCh file.
But, i only have what he uploaded two months ago (I changed my card and didn't renew my subscription); unfortunately, I don't have his content from his previous Pixiv account either, only what he uploaded to Drive.

Tell me, are you looking for something specific or everything? Because the detail is that his SD cards are HUGE. kek
 
Anni93

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Thanks for the reply, but since some scene will not change the hair color when I using default shader and KKUTS
Maybe just effect the hair highlight when I use KKUTS and I really not know what is the reason behind..
Is this about the particular map effect or other reasons?

e.g.
THogf4B.png

QaIuT2V.png

8ZfeZHI.png

pTh5jlF.png
I haven't used the studio version of the Koikatsu game in a while(2years XD), so I don't know if it's a matter of lighting, map shadow settings, or colliders, or just interference with the editor.
(although it is possible that something in this direction)
Anyway
In that case, I don't want to mislead you.
Perhaps someone else can explain.

Anyway, look at the table below in the editor and see if the parameters change on both scenes. (it could be just stupidity of this type)
 
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Lucky

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I haven't used the studio version of the Koikatsu game in a while, so I don't know if it's a matter of lighting, map shadow settings, or colliders.(although it is possible that something in this direction)
Anyway
In that case, I don't want to mislead you.
Perhaps someone else can explain.
🙏
 
Anni93

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that i mean
Such simple stupidity due to which some of the assortments do not display shadows because someone set the parameters on the assortments in this way, instead of simply changing the detail mask overlay.
(as in the middle screenshot)






This way you influence the strength of the displayed shadows in kkuss/kkuts (overlays also have an influence)



In order for the shadows to work and be even on all assortments, you need to use the same parameters on every possible assortment, for example hair-hair/outfit-outfit-accesories imitate outfit/or body-head-outfit with imitate body aspect.
Therefore, I do not recommend using, for example, hair complication in which one assortment hair uses one shader and the other assortment hair uses a different shader.
Because the likelihood of visual differences will be very likely, for many reasons.

by the way, you chose the wrong example of scenes for comparison, one scene uses different lighting settings, full sun, and the other has parts in shadow, that's why it looks like that.

It would be best if you used the same card in the creator characters, and moved the Y pendulum all the way to the left, then post a screenshot and we'll see if it's a matter of the card settings or maybe the scene.
(I'm guessing it's a matter of the card, because even the hair-color palettes are different, and this reflects poorly on its author)
 
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